AI Insights · Timothy · January 2023
Top 5 Gacha Games on iOS in Italy for Q4 2022
Discover the performance trends of the top 5 Gacha games on iOS in Italy during Q4 2022, including downloads, revenue, and active user metrics.
During the fourth quarter of 2022, the top 5 Gacha games on iOS in Italy showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their metrics:
X-HERO from BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED saw notable fluctuations in its metrics. Weekly downloads peaked at approximately 62.7K in mid-October before declining to around 3.4K by the end of December. Revenue showed a steady increase, reaching about $15.2K in the week of December 19. Active users experienced a decline from 131.6K to 44.8K over the quarter.
8 Ball Pool™ by Miniclip.com maintained a relatively stable performance. Weekly downloads fluctuated slightly, peaking at around 12.1K in the last week of December. Revenue saw an upward trend, culminating at approximately $12.4K in the final week of the quarter. Active users remained strong, increasing from 363K to 386.8K by the end of December.
Mario Kart Tour from Nintendo Co., Ltd. experienced moderate performance with weekly downloads peaking at around 12.9K at the start of the quarter and ending at 6.6K. Revenue remained relatively stable, with a peak of approximately $5.7K in the last week of December. Active users saw slight fluctuations, ending the quarter at around 48.9K.
Head Ball 2 - Soccer Game by MASOMO LIMITED showed consistent performance in weekly downloads, peaking at around 6.1K in the last week of December. Revenue displayed a steady trend, reaching about $2.6K in mid-December. Active users increased steadily from 37K to 49.6K over the quarter.
Asphalt Legends Unite from Gameloft experienced consistent performance in weekly downloads, peaking at around 4.6K in mid-October and ending at 4.4K. Revenue saw an increase towards the end of the quarter, reaching approximately $5.1K in the final week. Active users fluctuated slightly, ending the quarter at around 10.4K.
These performance metrics reflect the dynamic nature of the Gacha game market in Italy. For more detailed insights, visit Sensor Tower.